Imperial Command of the Raccoon General

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Tuesday, August 18, 2009

Maneuver and Not Charge Head On

One of the most annoying things I find in life is being told by entire mobs of people what to do, what is best and what to follow. Call it conformity, or being normal or following on the wisdom of others/accepted wisdom and all that; butter it up or degrade the thing anyway you like it. What matters here is that we as a people should have already known by now, after millennia of history that those who specifically do not conform, who find their own way through things, are ultimately those who shape chapters in history itself.

"We learn that by being different comes at a social price. But there is a greater price to pay for slavishly conforming: we lose the power that comes from our individuality, from a way of doing things that is authentically our own. We fight like everyone else, which makes us predictable and conventional." - The 33 Strategies of War, by Robert Greene.

1. First example: This is a story I read in the above mentioned book, and of all the story it is the most enlightening, and entertaining one for me.

"It was in Japan during the 1540s that onboard a river ferry, a young samurai was boasting to the crowd with stories of his greatness as a swordsman. He seemed intimidating that the other passengers were a little intimidated by him and thus feigned interest in his boasts. However one older man shows no interest at all, and carrying 2 swords himself, the older man was clearly a samurai as well. In fact he is Tsukahara Bokuden, allegedly the best swordsman of the time.

The younger man was annoyed at this and taunted the old man, saying the elder probably didnt even know how to use a sword, to which the older man replied that he did, but his way was not to use his swords in such inconsequential circumstance as this; a way of using a sword that doesn't use a sword. Don't talk gibberish, said the younger man and asked what the older man's school of fighting called.

It's called Mutekatsu-ryu (style that wins without swords or fighting), came the reply.

The younger samurai was puzzled at how can one win without fighting, and got more angry and irritated and challenged the older man to a duel then and there. The old man Bokuden refused a duel in the crowded boat but agreed to it at the nearest shore. As they approached a nearby island, the younger man grew more impetuous, and eager to prove his skills to the old man, so the moment they reached the shore, he leapt off the boat hurriedly.

Bokuden took his time, which made the younger man angrier. The older man carefully got up and handed his sword to the ferryman, and proclaimed ' My style is Mutekatsu-ryu. I have no need for a sword,' and with that he took the ferryman's long oar and pushed the boat quickly back into the waters, leaving the younger man stranded on the island. The younger samurai screamed for the boat to return, to which Bokuden shouted back in reply 'This is what is called victory without fighting. I dare you to jump into the water and swim here!' "

What is instructive to me in the whole tale is that Bokuden did not fight in the given or accepted framework of the situation as is the norm. When challenged thus to a duel, most would think that to outsmart the opponent involves some fancy trick during the duel itself; be it a hidden weapon or some obscure weapon skill or using the terrain of the duel site itself. Bokuden demonstrated that we should think in an even larger context than that, and whilst many would think on how to best the duel, he made the duel utterly irrelevant.

Again, by defying the norm, such heavily one sided victory at such little a cost has been achieved. It clearly demonstrates how much trapping our typical, conventional framework of our perceptions really is, or how much people in general have been limited in their views.

2. Second Example: For any who know of, or has played EVE Online, we would be overwhelmed firstly by the sheer scale and dynamics of the game, but also of how the players who populate it reflect real life all to closely. In EVE there has been a constant debate as to which of the 4 fictional races have the best starships. There has always been a strong support for Amarr, and much the same can be said of the Gallente, which only invite a slightly more criticism than the former. Then comes the Caldari, whom many in the game would claim its utter failure in PvP, (player versus player interactions, typically you/your ship fighting another ship controlled by another player). Fortunately Caldari has the saving grace of being the most solid shield tanking faction, the best PvE (Player versus Environment, usually its you versus ships controlled by the game AI) and of course the best Electronics Warfare, making it equally adept in PvP when in larger gangs.

The Minmatar receives typically the harshest response from more among the player base; its inherent fragileness of their ships (ships being held by duct tape as some would say) and the supposed ineffectiveness of their weapons systems makes the Minmatar race seemingly the most worthless of the sides, never mind that everyone in EVE knows, at least, Minmatar have the fastest ships.

I'm not going to detail specifically bit by bit on why I believe Minmatar can work well, but merely to post my observation on the mentioned phenomenon. Amarr typically has solid armor tanking (most favored in PvP NOT because its stronger than shields but because it frees up med slots for tackling and/or E-War) and Lasers, which is very powerful, with good range and using absolutely no ammo save for the capacitor drain. Gallente has solid armor tanking as well, and combined versatility of drones and damaging potential of blasters (King of DPS, some say), its not hard to like Gallente; that is if you can look past the rather weird design aesthetics they have. Caldari is tricky, because using med slots for tank meaning they lack solo ship versatility that the previous two had, but by virtue of solid shield tank for PvE and usefulness in gangs, they can be tolerable but requires more management in fleets than the earlier two. Minmatar generally has lower hitpoints, is never best at anything except speed and have mixed slot layouts and fittings, usually relying... no, needing more than 1 type of weapons system to work, thus it would seem much weaker than the rest.

If anyone can see what I am getting at, then I am truly happy you did. Otherwise, let me explain.

There are two ways of winning a fight; maneuver and attrition, as said in the 33 Strategies of War, and attrition is the common way of beating ones foe through superior strength and overwhelming force. Maneuver requires more planning and cunning, but otherwise is superior because it enables weaker forces to win against superior ones. Maneuver requires plans, and thought, and definitely a degree of awareness and creativity. Compared to that, attrition is a mentally lazy way of making war, yet it is still the conventional one.

Having said that, Amarr with strongest armor, strong weapons with good reach are masters of attritional warfare, and Gallente would be next in line for that. Caldari requires more thought, and Minmatar can be downright frustrating to use. Yet it is in that line of preference, as I have spent DAYS reading the forums that the general player base prefers. Yes, let me make it clear, the players of EVE reach such consensus by either being LAZY or unimaginative. My way of seeing it is that with so much versatility and lack of focus, Minmatar is a fluid force that can easily be molded into any shape, for many situations, which usually involves fighting in NOT the conventional way. A creative mind can do surprising things with such a weapon, but most of all, it can affect the enemy's psychology better than the stale manner in which Amarr and Gallente fights. In short, what I am saying is, with so many options for the Minmatar as opposed to the rest, I think it can be quite easy to keep enemies guessing as to what you would do.

Indeed those 2 are the large dominating empires in EVE, and in a way can be seen as symbols of decadence.

Of course that in itself is in a framework assuming people use one race of ships only, which is bad, as usually in EVE, most players tend to cross train to different races eventually, so the strategic options are infinitely more complex when facing any one of such players.

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In conclusion, I find that being strategic and inventive means more than simply having a novel idea and tactic. It's about seeing the bigger picture, to factor in elements that transcend just the immediate battlefield, and to be ultimately adaptable to changing circumstances. A novel idea today is tomorrow the conventional, and thus vulnerable to the next novel idea.

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